The lecture today was about Video Games and how we can 'study' them. I'm not really interested in video games, but this was although an informative and funny lecture.
- demographics of games: traditional: 18-25 year old males (80 percent of the gaming market),since 2005 more and more females- 59% males, 49% females
- different video games: PC games, console games, online games, arcade games, mobile games -> these markets are quite different, different audiences
- females playing more mobile games, males more PC or arcade games
- today there are also a lot of fitness games (e.g. for Nintendo Wii)
- games are often like everyday life: you have to learn the objectives, how to play it and often you have to work, earn money and learn things in the game
Three different ways of studying games:
1.Social science approach
- about effects of games on people (-> violence- what most debates are about)
2.Humanities approach
- meaning and context of games
- difference between meaning and context is: - narrative (story of the game)
- medium of arts
3.Industry and engineering approach
- about development of games, new technologies
Experiment:
female:
- console
- guitar hero
- pokemon
male:
- PC
- first person shooter
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